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Videos uploaded by user “mediaXstanford”
Crumpets and Badonkadonks: Creating Tiny Tina
 
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From the Interactive Media & Games Seminar Series: Ashly and Anthony Burch explore the creative process that turned Tiny Tina into the sort-of-beloved character she is today. Starting with the brainstorms, then moving into casting, until finally ending at the voice-over process, the Burch Bros will attempt to show how a character can (and should) change over the course of her production.
Views: 162499 mediaXstanford
Genevieve Bell:  Anthropological Perspective on Social Media
 
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Watch this video to learn how social networking sites could be analyzed through Anthropology. Can social media technologies be studied systematically with tools in the field of Anthropology? In this video, the Director of the Interaction and Experience Research Lab at Intel, Genevieve Bell, affirms--emphatically-- that they could. An anthropologist by training, Bell explains to the Media X Summer Institute attendants how social media technologies like Facebook, Bebo, Hi5, QQ and Myspace could be analyzed comparatively by taking an ethnographic approach. To view more information about this talk, please visit Media X website: http://mediax.stanford.edu/WSI2010.html To keep update with Media X upcoming events, please visit: http://mediax.stanford.edu/calendar.html To learn how to become a member of Media X, please visit: http://mediax.stanford.edu/join.html Media X is Stanford's catalyst for industry and academic research partnerships on the impact of information and technology on society.
Views: 3199 mediaXstanford
Fireside Chat with Jonathan Blow
 
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From the Interactive Media & Games Seminar Series; Jonathan Blow, President of Thekla, Inc sits down for a fireside chat to discuss his philosophy on game development, sources of inspiration, and advice for aspiring developers.
Views: 15704 mediaXstanford
Light Field Technology: the Future of VR and 3D Displays
 
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From the mediaX Conference “The Experience of Immersion”, Gordon Wetzstein with the Department of Electrical Engineering and leader of the Stanford Computational Imaging Group examines how VR displays must overcome the prevalent issue of visual discomfort to provide high-quality and comfortable user experiences. In particular, the mismatch between vergence and accommodation cues inherent to most stereoscopic displays has been a long standing challenge.
Views: 5367 mediaXstanford
Ramesh Johari: The engineer as economist - designing online market platforms
 
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Markets are an ancient institution for matching those willing to provide a good or service with those who want it. Physical markets were typically slow to evolve, with simple institutions governing trade and trading partners generally facing a daunting challenge in finding the "right" partner. Motivated by this new landscape, this briefing highlights some of the challenges engineers face in designing and implementing emerging online marketplaces. Johari describes recent work in studying the market for mobile apps.
Views: 1469 mediaXstanford
Byron Reeves: What Makes a Game Addictive?
 
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Watch this video to learn how games can be designed to motivate positive behaviors in the workplace. Can you design games for serious corporate contexts and increase productivity in the workplace? Byron Reeves, founder of Media X at Stanford, discusses how some of the most sophisticated features of games can be leveraged to create greater collaboration and engagement within teams. According to Reeves, if using their entertainment sensibilities, games can promote positive leadership, transparency and accountability. To view more information about this talk, please visit Media X website: http://mediax.stanford.edu/WSI2010.html To keep update with Media X upcoming events, please visit: http://mediax.stanford.edu/calendar.html To learn how to become a member of Media X, please visit: http://mediax.stanford.edu/join.html Media X is Stanford's catalyst for industry and academic research partnerships on the impact of information and technology on society.
Views: 4735 mediaXstanford
Recasting the Textbook
 
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A video story the mediaX funded research project "Recasting the Textbook". This project explores the transformation of the traditional textbook as an on-demand, collaborative collection of historical narratives.
Views: 1005 mediaXstanford
One-Page Designs
 
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From the Interactive Media & Games Seminar Series; Stone Librande, Lead Designer at Riot Games shows numerous examples of one page designs from Diablo 3, The Simpsons Game, Spore, and SimCity. He also discuss what works and what doesn't and explains how you can use similar techniques to communicate key design ideas to your team.
Views: 1741 mediaXstanford
Copyright Law for Video Games
 
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From the Interactive Media & Games Seminar Series; Todd Smithline, Principal of Smithline PC addresses how the rules and mechanics of a game have historically not been protected by copyright. A recent spate of cases involving clones of mobile video games, however, is challenging that understanding with consequences already being felt well beyond the phone. Todd explores these new cases and considers how they may limit creative choices for all kinds of game developers.
Views: 233 mediaXstanford
Bradley Horowitz: Big Data, Product Decisions & Hiring Culture at Google
 
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Bradley Horowitz speaks about how big data drives culture at Google, as well as product development decisions. He also talks about product decisions made with Flickr, Google Maps, Google Glass, Android, and Google+ teams. Horowitz, Google's VP of Product, was one of the keynote speakers at the Stanford-Accel Symposium Hosted by mediaX at Stanford University. April 30, 2013. mediax.stanford.edu mediaX media contact: Susana Montes, [email protected]
Views: 6110 mediaXstanford
Breaking the Metagame: Seventeen Seconds of Dota 2
 
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From the Interactive Media & Games Seminar Series; Stephanie Boluk & Patrick LeMieux, assistant professors in the Cinema and Digital Media Program and English Department at UC Davis discuss the history of the metagame and 'The Play" an unexpected, 17-second upset that broke the metagame during The International 2, Valve’s million-dollar tournament in 2012.
Views: 1248 mediaXstanford
Elements of Art Direction
 
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From the Interactive Media & Games Seminar Series; Lee Petty, Art Director and Project Lead at Double Fine Productions, discusses different elements of art direction and present a framework for analyzing and thinking about visual style. Lee also provide several examples of how these ideas can be applied to games to create compelling, memorable visuals.
Views: 1162 mediaXstanford
Genevieve Bell: The Future of the Television
 
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Watch this video to get a perspective on how TVs will/should evolve in the future. What is the future of TVs? What are consumers demanding in the next generation of smart consumer electronics? With years of experience in the consumer electronics business, Genevieve Bell explains the evolution of the TV and and how the complexity of the Internet has changed the media landscape.
Views: 435 mediaXstanford
Predicting Psychological Traits from Digital Footprints
 
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From the April 20th, 2017 #mediaX2017 Conference, "Sense-Making & Making Sense", Michal Kosinski, Assistant Professor in Organizational Behavior at the Graduate School of Business, Stanford University, discusses how his research shows that digital records of behavior, such as Tweets or Facebook Likes can be used to accurately measure a wide range of psychological traits.
Views: 349 mediaXstanford
Cliff Nass: Multitasking and the Effects on Concentration
 
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Watch this video to learn about some of the adverse effects of multitasking. More companies are now requiring employees to keep up with social media networking sites, while doing their work. Listen to Clifford Nass, professor of communication at Stanford University, as he explains some of the deleterious effects of multitasking in the workplace. To view more information about this talk, please visit Media X website: http://mediax.stanford.edu/WSI2010.html To keep update with Media X upcoming events, please visit: http://mediax.stanford.edu/calendar.html To learn how to become a member of Media X, please visit: http://mediax.stanford.edu/join.html Media X is Stanford's catalyst for industry and academic research partnerships on the impact of information and technology on society.
Views: 3249 mediaXstanford
Martha Russell, Presentation: Innovation Ecosystems
 
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Innovation Ecosystems - Network Orchestration for Startups Growth and Globalization.
Views: 893 mediaXstanford
St. Lawrence String Quartet; Joseph Haydn: String Quartet in G Minor Op. 20, No. 3
 
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From the #mediaX2016 Conference Dinner on May 16th, 2016, the St. Lawrence String Quartet performs Joseph Haydn: String Quartet in G Minor Op. 20, No. 3.
Views: 3740 mediaXstanford
Renate Fruchter: Improving Team Collaboration
 
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Watch this video to learn how the fusion of physical, virtual and mobile worlds encourages increased team collaboration. Renate Frutcher, founding director of the Project-based Learning Laboratory at Stanford University, explains how a prototype environment of mixed-media, mixed-reality can support remote collaboration in the workplace and/or in the classroom. How does team awareness and attention change in these types of settings? To view more information about this talk, please visit Media X website: http://mediax.stanford.edu/WSI2010.html To keep update with Media X upcoming events, please visit: http://mediax.stanford.edu/calendar.html To learn how to become a member of Media X, please visit: http://mediax.stanford.edu/join.html Media X is Stanford's catalyst for industry and academic research partnerships on the impact of information and technology on society.
Views: 828 mediaXstanford
Cliff Nass: The psychology of media and its implications
 
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Great user experiences depend on socially-intelligent interfaces that harmonize a person's real identity with his or her "digital persona." The digital persona informs the social signaling mechanisms. Cliff Nass shares the work done at the Stanford CHIMe Lab over the last decade, which has provided insights to inform the design of interfaces. mediaX Media Contact: Susana Montes, [email protected] Video by: Richard Townsend for mediaX at Stanford University
Views: 1618 mediaXstanford
What is mediaX at Stanford University?
 
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mediaX connects businesses with Stanford University's world-renowned faculty to study new ways for people and technology to intersect. We are the industry affiliate program to Stanford's H-STAR Institute. We help our members explore how the thoughtful use of technology can impact a range of fields, from entertainment to learning to commerce. Together, we're researching innovative ways for people to collaborate, communicate, and interact with the information, products, and industries of tomorrow.
Views: 2940 mediaXstanford
Tencent's Approach to Games and the Western Market
 
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From the Interactive Media & Games Seminar Series; Randy Lee, Head of Business Development, North America for Tencent examines how the company approaches gaming and the Western market. Gaming is not easy, even for a company with over 700 million monthly active users on their social platform.
Views: 621 mediaXstanford
Phil McKinney: Reverse Mentoring and Learning from Interns
 
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Watch this video to learn why companies today need to pay close attention to--and learn from-- their interns. As the new "social media generation," interns today spend hours on social networking sites, while doing their work. Phil McKinney, VP and CTO at Hewlett Packard Personal Systems Group, discusses the value of "reverse mentoring" and why the workplace dynamic is not the same for the up-coming generation of employees. To view more information about this talk, please visit Media X website: http://mediax.stanford.edu/WSI2010.html To keep update with Media X upcoming events, please visit: http://mediax.stanford.edu/calendar.html To learn how to become a member of Media X, please visit: http://mediax.stanford.edu/join.html Media X is Stanford's catalyst for industry and academic research partnerships on the impact of information and technology on society.
Views: 289 mediaXstanford
EteRNA: A Videogame and a Massive Open Lab
 
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From the Interactive Media & Games Seminar Series; Rhiju Das, Assistant Professor Stanford University School of Medicine presents an expansion of the conventional videogame called the 'massive open laboratory’, which he developed to improve the computer-assisted design of RNA molecules. The EteRNA project connects more than 100,000 enthusiasts to RNA design puzzles through an online interface. The initial results in RNA design show that an online community can carry out large-scale experiments, hypothesis generation, and algorithm design to create practical advances in empirical science and engineering.
Views: 458 mediaXstanford
Zero to Hero Shaders
 
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From the Interactive Media & Games Seminar Series; Dan Moran, Senior Graphics Engineer at NCSOFT, dives into the code that colors each pixel on the screen and see how we can write our own shaders to unlock new possibilities on the GPU. A high level overview of rendering pipelines coupled with concrete examples— this talk will jump-start your skills as both a graphics programmer and technical artist.
Views: 934 mediaXstanford
The Problem with Video Games and Learning
 
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From the Interactive Media & games Seminar Series; Maria Cipollone, UX/Design Researcher from Zynga looks at how scholars and practitioners have long discussed the benefits of video games for motivation and learning. But the culture of video games does not mesh well with the culture of institutional education. This talk discusses contextualizes video games within the longer history of "ed tech" to discuss what may be different at this point in educational history, or what may be more of the same.
Views: 668 mediaXstanford
Roy Pea: Emerging opportunities in K-12 learning analytics
 
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mediaX 2013 Conference. January 8, 2013. Roy Pea shares why data and learning analytics are needed in building today's K-12 personalized learning at scale. What are the critical questions for this interdisciplinary field? What new tools and approaches are in development? How can this work build on sciences and learning? What policy and ethical challenges are at issue? What human capital is needed to move this vision forward? mediaX Media Contact: Susana Montes, [email protected] Video by: Richard Townsend
Views: 1283 mediaXstanford
Terry Winograd: Filling in the "H" in CHI
 
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mediaX 2013 Conference. January 8, 2013. In this presentation, Terry Winograd reflects on how the field of Human Computer Interaction (HCI) has introduced new dimensions of "humannness over the years", and how that has shaped the research agenda and the kinds of designs that computer scientists create. He speculates on where this may go in the future, and how we might expect to see HCI evolving further. mediaX Media Contact: Susana Montes, [email protected] Video by: Richard Townsend for mediaX at Stanford University
Views: 1005 mediaXstanford
Anthony Wagner: Brain Patterns and the Mind
 
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How do we represent places? How do we remember people we've met before? Recent advances in functional brain imaging, combined with machine-learning analytic techniques, provide an unprecedented window into how the brain supports human thought. In this briefing, Anthony Wagner introduces how the Stanford Memory Lab at Stanford University analyzes patterns of brain activity to understand human memory. mediaX Media Contact: Susana Montes, [email protected] Video by: Richard Townsend
Views: 926 mediaXstanford
ACORN Magic: How Linear Algebra Solves Optimization Problems and Why Do It?
 
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mediaX Distinguished Visiting Scholar, Martin Lee examines a simple algorithm for solving a set of nonlinear equations by using matrix algebra that has been discovered recently—first by transforming them into an equivalent matrix equation and then finding the solutions analytically in terms of the elements of the inverse matrix of this equation. With this newly developed ACORN (an adaptive constrained optimal robust nonlinear) algorithm, it is possible to minimize an objective function without computing its derivatives. The convergence of this nonlinear analytic iterative formula requires the proper values of two control parameters (independent of the problem size). Martin describes how ACORN works and how it can be used to solve large-scale optimization problems with an innovative approach Acorn Magic (minimization algorithms gathered in a cloud).
Views: 639 mediaXstanford
Intelligent Textbooks Based on Knowledge Representation and Reasoning
 
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From the November 13th 2017 Symposium “Innovation Ecosystems for AI-Based Education, Training and Learning” Vinay Chaudhri, Former Head AI, SRI International looks at this issues... 1. Simply changing the medium of presentation has no impact on improving student learning. 2. An intelligent textbook relies on knowledge representation and reasoning to provide concept summaries, suggested questions and question answering. 3. The resulting learning gains are in the range of one full letter grade.
Views: 273 mediaXstanford
Visualizing the Digital Platform Ecosystem
 
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From the mediaX Conference “Platforms for Collaboration and Productivity”, Rahul C. Basole a Visiting Scholar at mediaX at Stanford University shows how the rise of digital platforms is transforming entire industries and economies.
Views: 595 mediaXstanford
Byron Reeves: Games Promoting Positive Leadership
 
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Watch this video to learn how well-designed games can enhance management skills. How can games influence middle-level managers in their work? Byron Reeves, founder of Media X at Stanford, discusses an IBM sponsored study on how a game such as World of Warcraft can foster leadership skills. Listen to his groundbreaking findings. To view more information about this talk, please visit Media X website: http://mediax.stanford.edu/WSI2010.html To keep update with Media X upcoming events, please visit: http://mediax.stanford.edu/calendar.html To learn how to become a member of Media X, please visit: http://mediax.stanford.edu/join.html Media X is Stanford's catalyst for industry and academic research partnerships on the impact of information and technology on society.
Views: 3049 mediaXstanford
How Games Move Us: Emotion by Design
 
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From the Interactive Media & Games Seminar Series; Katherine Isbister, Professor of Computational Media, and core faculty in the Center for Games and Playable Media at the University of California, Santa Cruz shares insights from her new book aimed at bridging this gap, toward raising the quality of public conversations about games and their aesthetic power.
Views: 918 mediaXstanford
Global Platforms, Digital Identity and e-Citizenship
 
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From the mediaX Conference “Platforms for Collaboration and Productivity”, Aman Kumar a mediaX Distinguished Visiting Scholar from SAP and Andrus Viirg the Director of Enterprise Estonia, Silicon Valley discuss the Republic of Estonia e-Residency program. Now, anyone can apply for an Estonian digital identity card to sign contracts, encrypt documents, and register a business from anywhere in the world. e-Residency’s ambitions are to unlock the productive and entrepreneurial potential of every world citizen — redefining the nation state in the digital era.
Views: 117 mediaXstanford
Fireside Chat with Ocean Quigley
 
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From the Interactive Media & Games Seminar Series; Ocean Quigley, Creative Director and Art Director at EA, sits down to discuss ​his​ ​philosophy​ ​on​ ​game​ ​development,​ ​sources​ ​of inspiration,​ ​and​ ​advice​ ​for​ ​aspiring​ ​developers.
Views: 152 mediaXstanford
Creating AI Conversations Panel Series: Personality and Voice in AI
 
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From the Creating AI Conversations Panel Series: Sunny Xun Liu, Associate Director of Social Media Lab at Stanford; Wally Brill, Sr. Persona Designer for Adecco at Google; Mariana Lin, AI Writer and Personality Designer; Leif Haven Martinson, Writer, award-winning poet, and Lead Designer at Botanic Technologies; Anna Pickard, Creative Director of Voice and Tone at Slack and Elizabeth Arredondo is a mediaX Visiting Scholar and moderator of the panel series discuss the importance of creating, designing and implementing voice in AI.
Views: 527 mediaXstanford
Using AI as Social Glue to Address Social Problems
 
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From the November 13th 2017 Symposium “Innovation Ecosystems for AI-Based Education, Training and Learning” Yuri Nakao, Researcher, Artificial Intelligence Laboratory, Fujitsu Laboratories Ltd. examines these ideas... 1. Social change requires individuals to make different decisions, and it is often challenging to change existing decisions simply by presenting information that speaks to the “greater good”. 2. Information received through a social vector, particularly when presented by individuals with varied lifestyles and experiences, can help moderate social issues by engendering empathy and creating the conditions for change. 3. AI can act as a catalyst for progress on social issues by connecting us with a plurality of social groups and facilitating productive communication, collaboration, and change.
Views: 96 mediaXstanford
Learning Math Through Play
 
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From the "Interactive Media & Games Seminar Series": A Stanford mathematician & Co-founder/Executive Director of the H-STAR Institute, Keith Devlin addresses insights of creating mathematics based learning video games gleaned from his work with the educational technology company BrainQuake.
Views: 698 mediaXstanford
Sense-Making & Making Sense: Powerful Ideas
 
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From the April 20th, 2017 #mediaX2017 Conference, "Sense-Making & Making Sense", Roy Pea, the David Jacks Professor of Education and the Learning Sciences and Faculty Director for mediaX, dives into sense making and how the central roles of the physical, social and representational worlds in human cognition and sense-making, learning scientists devote particular attention to how, over the course of ontogenesis, children and adults employ their sense-making apparatus, the brain and the body, and its various sensory modalities, to engage in sense-making activities.
Views: 298 mediaXstanford
Human 2.0: How to Build a Centaur & Why It’s Going to Change the World
 
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From the November 1st, 2017 Human AI Collaboration: A Dynamic Frontier Conference; Amy Kruse, Chief Scientific Officer, Platypus Institute looks at... 1. The Centaur vision blends the analytical powers of the human brain with those of a computer to create a novel, super-powered system. 2. The most exciting uses of artificial intelligence technology will not be performing “black box” analytics, but rather bringing to life J.C.R. Licklider’s dream of “Human Computer Symbiosis.” 3. We understand the architecture, key components and data flows needed to actually build a Centaur. 4. The centaur approach will have an impact on many domains and exciting application areas.
Views: 450 mediaXstanford
Personalization of Continuous Feedback
 
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From the mediaX Conference "Science & Technology of Feedback": Maurits Kaptein explores how various online persuasion strategies influence different people.
Views: 122 mediaXstanford
Play Ethics: Values, Virtues, and Videogames (Full Length)
 
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From the Interactive Media & Games Seminar Series; Miguel Sicart, Computer Games & Research, IT University of Copenhagen asks what roles do playthings, from games to other forms of interactive entertainment, play in shaping our culture? Are games, and play, in realms beyond morality, or is play an intrinsically moral activity? And how can we make games more ethically compelling, while still respecting the creative nature of play? Drawing on virtue ethics, philosophy of information, and play theory, he introduces a model of understanding ethics in digital games, as well as ways of analyzing, and designing, ethical play experiences.
Views: 460 mediaXstanford
Creating AI Conversations Panel Series: Voice User Interface Design & Nonverbal Communication in AI
 
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From the Creating AI Conversations Panel Series; Cathy Pearl, VP of User Experience at Sensely; Omar Abdelwahed, Head of Studio at SoftBank Robotics America; Margaret Urban, Senior Interaction Designer at Google; Jeff Cabili, Nonverbal Communication Specialist and Mime Artist and Elizabeth Arredondo is a mediaX Visiting Scholar and moderator discuss Voice User Interface Design & Nonverbal Communication in AI.
Views: 495 mediaXstanford
Giving Robots a Life: Writing Personality and Backstory for AI Assistants
 
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From the Interactive Media & Games Seminar Series; Elizabeth Arredondo, a writer focused on creating compelling characters for television and interactive mediums covers her real-world experiences developing and user-testing the personality and conversations for a robot wellness coach, including how she leverages her background as a television writer.
Views: 320 mediaXstanford
The Politicization of Video Games and the Games Media
 
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From the Interactive Media & games Seminar Series; Colin Campbell, a Senior reporter at Polygon, addresses how Video games are now part of the culture wars. Their content is used by critics and consumers to stake claim to political positions, some of which are extreme. Designers use games to make powerful political arguments. This is a process that has accelerated in the last five years, even while gaming's most powerful publishers have sought to keep their heads down. Where is it likely to go in the next five years?
Views: 241 mediaXstanford
On the Visual Politics of Video Games
 
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From the Interactive Media & Games Seminar Series; Soraya Murray, Assistant Professor in the Film & Digital Media Department at the University of California, Santa Cruz critically explores blockbuster games like The Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider and Assassin’s Creed to show how they are deeply entangled with American ideological positions and contemporary political, cultural and economic conflicts. She examines both their elaborately constructed characters and densely layered worlds, whose social and environmental landscapes express ideas about gender, race, globalization and urban life, within a post-9/11 U.S. context.
Views: 338 mediaXstanford