Here's Sonic and the Secret Rings with all of the emulator enhancements cranked to max. Well, sort of. Here's everything that's going on in this video:
- 4K Rendering (2160p)
- 60fps (game normally runs at 30fps)
- 16x Anisotropic filtering
- 8x Super Sampling
- Per-pixel lighting
- Screen Space Ambient Occlusion, with Screen Space Global Illumination
- Scene Tonemapping
- Added lightbloom
- Texture sharpening
- Increased pixel vibrance
- "Natural Vision" adjustment (to account for added brightness thanks to lightbloom)
A lot of this is done thanks to a special version of the Dolphin Emulator called Ishiiruka, which can be downloaded here:
In this video I am using Ishiiruka version 1053, but I have not updated in a while.
Here's an Imgur album showing all of my IshiirukaFX settings:
I also have this set up to play Sonic & The Secret Rings without needing to use motion control. An Imgur Album showing how my buttons are remapped can be seen here:
Using an Xbox controller, this puts Jump on the A button, Brake on the X button, you do a Homing Attack with the right trigger, and you back up using the left trigger. Speed Break and Time Break are on the d-pad.
The one downside to this setup is that catapults are difficult to use. They still work, as you can see in the video, but they do not work consistently. With my setup, I have to alternate between tapping the Left and Right triggers until the catapult eventually launches Sonic. As far as I can tell, there's no perfect way to handle this, as mapping what would be the "accurate" swings/tilts/shakes doesn't seem to actually work. Trust me, I've spent over an hour trying different things out, and it just doesn't work the way you'd want it to (you can see in the album I actually tried to map swings to the right stick to no avail). I am by no means an expert, however, so if anyone knows a 100% consistent way to make it work, I'd love to hear it.
Also, I think the overlapping dialog is a bug caused by the 60fps patch. You can find the 60fps code on the Dolphin wiki: